- The Duke's Amulet
Liz Cummings travels to Urbino, Italy, with a team of researchers from the University Museum of Philadelphia to investigate the recent discovery of a skeleton belonging to an early Renaissance nobleman. Liz is astonished when she receives an intense electrical shock after touching the large, deep blue amulet that was buried with the nobleman. She's even more shocked when she discovers a likeness of herself painted on a nearby chapel wall. Intrigued, she touches the painting.
Suddenly, she's lying in a crumpled heap on the granite floor of the chapel surrounded by dozens of workers speaking rapid Italian. Liz soon surmises that she has traveled back in time and must think quickly to save her life. Masquerading as a young boy, she obtains a position as an apprentice and personal aide to the achingly handsome fresco painter, Piero della Francesca.
Maintaining the charade becomes difficult as Liz develops feelings for Piero. At the same time, her brother, Lou Cummings, searches for her and arrives to take her back. She must decide if she will return to present-day America and resume her previous life or remain in Renaissance Italy with the man she loves.
- Objective-C Pocket Reference (en anglais)
Objective-C is an exciting and dynamic approach to C-based object-oriented programming; it's the approach adopted by Apple as the foundation for programming under Mac OS X, a Unix-based operating system gaining wide acceptance among programmers and other technologists. Objective-C is easy to learn and has a simple elegance that is a welcome breath of fresh air after the abstruse and confusing C++. To help you master the fundamentals of this language, you'll want to keep the Objective-C Pocket Reference close at hand. This small book contains a wealth of valuable information to speed you over the learning curve.In this pocket reference, author Andrew Duncan provides a quick and concise introduction to Objective-C for the experienced programmer. In addition to covering the essentials of Objective-C syntax, Andrew also covers important faces of the language such as memory management, the Objective-C runtime, dynamic loading, distributed objects, and exception handling.O'Reilly's Pocket References have become a favorite among programmers everywhere. By providing important details in a succinct, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new Objective-C Pocket Reference is the book you'll want to have.
- AI for Games Developers
Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.
Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games.
Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include:
Unlike other books on the subject, AI for Game Developers doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you've wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you.
- Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously
- Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm
- AI scripting
- Rule-based AI: learn about variants other than fuzzy logic and finite state machines
- Basic probability
- Bayesian techniques
- Using SANs & NAS
Data is the lifeblood of modern business, and modern data centers have extremely demanding requirements for size, speed, and reliability. Storage Area Networks (SANs) and Network Attached Storage (NAS) allow organizations to manage and back up huge file systems quickly, thereby keeping their lifeblood flowing. W. Curtis Preston's insightful book takes you through the ins and outs of building and managing large data centers using SANs and NAS.
As a network administrator you're aware that multi-terabyte data stores are common and petabyte data stores are starting to appear. Given this much data, how do you ensure that it is available all the time, that access times and throughput are reasonable, and that the data can be backed up and restored in a timely manner? SANs and NAS provide solutions that help you work through these problems, with special attention to the difficulty of backing up huge data stores.
This book explains the similarities and differences of SANs and NAS to help you determine which, or both, of these complementing technologies are appropriate for your network. Using SANs, for instance, is a way to share multiple devices (tape drives and disk drives) for storage, while NAS is a means for centrally storing files so they can be shared. Preston exams each technology with a vendor neutral approach, starting with the building blocks of a SAN and how they can be assembled for effective storage solutions. He covers day-to-day management and backup and recovery for both SANs and NAS in detail.
Whether you're a seasoned storage administrator or a network administrator charged with taking on this role, you'll find all the information you need to make informed architecture and data management decisions. The book fans out to explore technologies such as RAID and other forms of monitoring that will help complement your data center. With an eye on the future, other technologies that might affect the architecture and management of the data center are explored. This is sure to be an essential volume in any network administrator's or storage administrator's library.
- Sendmail Cookbook
More often than not, the words "sendmail configuration" strike dread in the hearts of sendmail and system administrators--and not without reason. sendmail configuration languages are as complex as any other programming languages, but used much more infrequently--only when sendmail is installed or configured. The average system administrator doesn't get enough practice to truly master this inscrutable technology.Fortunately, there's help. The sendmail Cookbook provides step-by-step solutions for the administrator who needs to solve configuration problems fast. Say you need to configure sendmail to relay mail for your clients without creating an open relay that will be abused by spammers. A recipe in the Cookbook shows you how to do just that. No more wading through pages of dense documentation and tutorials and creating your own custom solution--just go directly to the recipe that addresses your specific problem.Each recipe in the sendmail Cookbook outlines a configuration problem, presents the configuration code that solves that problem, and then explains the code in detail. The discussion of the code is critical because it provides the insight you need to tweak the code for your own circumstances.The sendmail Cookbook begins with an overview of the configuration languages, offering a quick how-to for downloading and compiling the sendmail distribution. Next, you'll find a baseline configuration recipe upon which many of the subsequent configurations, or recipes, in the book are based. Recipes in the following chapters stand on their own and offer solutions for properly configuring important sendmail functions such as:
sendmail Cookbook is more than just a new approach to discussing sendmail configuration. The book also provides lots of new material that doesn't get much coverage elsewhere--STARTTLS and AUTH are given entire chapters, and LDAP is covered in recipes throughout the book. But most of all, this book is about saving time--something that most system administrators have in short supply. Pick up the sendmail Cookbook and say good-bye to sendmail dread.
- Delivering and forwarding mail
- Routing mail
- Controlling spam
- Strong authentication
- Securing the mail transport
- Managing the queue
- Securing sendmail